World of Goo


World of Goo is a puzzle computer game with a strong emphasis on physics, for the Wii, Windows and Mac OS X (a Linux version is currently in beta) by 2D Boy, an independent game developer founded by Kyle Gabler and Ron Carmel, both former Electronic Arts employees. It was nominated for the Seumas McNally grand prize, Design Innovation Award and Technical Excellence at the Independent Games Festival. It was released for the Wii's WiiWare in North America on October 13, 2008. On November 11 2008, 2D Boy announced that World of Goo will be released as WiiWare in Europe, instead of a retail release.

Overview:
The game is built around the idea of creating large structures using balls of goo. It is based on the prototype game Tower of Goo[8] developed for Kyle Gabler's rapid game prototyping Experimental Gameplay Project. The game is divided into five chapters, each containing several levels. Each level has its own graphic and musical theme, giving it unique atmosphere.[4] There is also a bonus meta-game called World of Goo Corporation, where the objective is to build the highest tower using goo balls which the player collected through the course of the game. Players from all over the world can compete, as the height of the tower and number of goo balls used are being constantly uploaded to the 2D Boy server.

Objective:

The main objective of the game is to get a requisite number of goo balls to the pipe representing the exit. In order to do so, the player must use their various abilities to build bridges, towers and other structures to overcome gravity and various terrain difficulties such as chasms, hills, spikes or cliffs. Extra Goos recovered in the pipe are pumped through to the World of Goo Corporation, a sandbox area where the objective is to compete with other players worldwide by building the tallest tower possible. Players can also try to achieve the "Obsessive Completion Distinction (OCD) Flag" for each level by completing the level under more stringent criteria, such as collecting a larger number of Goo balls, finishing under a set amount of time or using as few moves as possible.
Levels and chapters in the game are interspersed with cut scenes.
There are many types of goo balls in the game and each of them has unique abilities. The player needs to exploit their combinations in order to complete each of the levels.
The Wiiware version includes multiplayer with up to four people on the same Wii.

Tekken 6


Tekken 6 is the eighth game in the Tekken series and was released in Japanese arcades on Monday, November 26, 2007 and worldwide for arcade machines as of January 2008. While having been released, it has been updated and patched by Namco-Bandai a few times. It is the first Tekken game to feature the Octave Engine, breakable floors, like in Dead or Alive, "Item Move" features for each character, the "Bound" system, and the "Rage" system (see below). It has been revealed by Namco-Bandai during a special press conference that Tekken 6 will not be released as a console version, but that Tekken 6: Bloodline Rebellion will be released to the PlayStation 3 and the Xbox 360 in its place.


Story

Version 1 (From Tekken Zaibatsu and Sunlight Yellow)

The 5th King of the Iron Fist Tournament has ended with Heihachi Mishima missing and the eventual winner being Jin Kazama.
Jin Kazama then assumes the role as head of the Mishima Zaibatsu and begins using the special Tekken force units for propaganda and manipulative acts all over the world. Eventually many people become upset by this and it starts riots and eventually war amongst nations.
With the world now at war, many nations lose their power and the Mishima Zaibatsu declares itself as an independent nation.
The Mishima Zaibatsu is intent on conquering the world with only G Corporation to stand in its way. People around the world see G Corporation as a savior and G Corporation offers a price on Jin Kazama to anyone that can bring him in alive. The current chairman and CEO of G Corporation is Kazuya Mishima.
Just as anyone could have expected, the announcement for the 6th King of Iron Fist Tournament was under way.
Those that want to make a name for themselves, those that seek money, and those that want revenge. Many different ideals and goals gather while the Tekken 6 tournament is unveiled.
Note: This translation has at least one notable inaccuracy. The actual Japanese text for the main Tekken 6 storyline does not make any mention of Heihachi Mishima missing, but rather that the final battle was against Jinpachi Mishima.

Version 2 (From Arcadia Magazine)

The King of Iron Fist Tournament 5 came to a close. The final battle was against the sponsor of the tournament, Jinpachi Mishima, and Jin Kazama. Jin Kazama came away as the victor.
Becoming the president of the Mishima Zaibatsu, Jin immediately began various programs within the company and converted the Tekkenshu into a spy project. People began to suspect a darkness in Jin, leading to increased tension, infighting, and finally a full-scale war. The whole world was drawn in, and when the nations began losing power, the Zaibatsu, able to gain a profit from the potential of war, announced its independence and declared war on the entire world.
Initially, the Mishima Zaibatsu was a formidable enemy, but then G Corporation rose to the position of the main opposition to the Zaibatsu. The world saw the rival company as the savior, and endorsed them completely in their drive to suppress the Zaibatsu. Eventually, G Corporation announced that the president of the Mishima Zaibatsu was the root cause of the war, and promises an immense amount of money to anyone who can capture Jin Kazama alive. G Corporation's current chairman and CEO, Kazuya Mishima, took over the company after killing all those within it who betrayed him just before The King of Iron Fist Tournament 5.
But, almost as if anticipating this move, the Mishima Zaibatsu announced the opening of The King of Iron Fist Tournament 6. People may enter to gain fame, money and revenge. In the midst of this chaos, the curtains rise on The King of Iron Fist Tournament 6.

Changes
1)Animations have been changed for every character.
2)Stages are connected, sometimes through levels, meaning that characters can be knocked through walls and floors.
3)Character customization is far more detailed than in Tekken 5 Dark Resurrection. There are items corresponding to different parts of the body, and you can swap tops/bottoms from each of the various costumes, as well as substitute alternate options. There are many customizations that are common to all characters (gloveless and shoeless, caps, star-shaped sunglasses, etc.)and various character-specific items. In late December 2007, custom colors were introduced as part of Tekken 6's Winter Campaign in Japan.
4)All characters have an “item move”, as seen at the AOU trailer. Although not all of them will have the same effectiveness. Specific items must be equipped when customizing a character in order to use the move.
5)There is a "rage system" where the lower one's health is, the more damage is dealt with each hit.
6)So far, Yoshimitsu has gone under the most drastic change. Harada notes that it will be much more difficult to use Yoshimitsu this time around, and they consider him an “Expert” character. Part of his story includes the fact that his sword is now losing power, and he must take a new fighting style, Kenjutsu from the Manji clan, this includes both dual sword fighting and pure fist fighting.
7)A lot of Lei Wulong’s laying down stances have been changed. They look more like Lei Fei and Shun Di’s laying down stance from Virtua Fighter 5. They also changed the properties where Lei can be counter-hit and juggled out of his laying down stances.
8)Many changes were done to Marshall Law. It is noted that fans of Bruce Lee and those that know of Jeet Kune Do will be very pleased.
9)Minor changes have been made to the move lists of all the characters. This includes additions of new moves and losses of others such as Heihachi Mishima's Twin Pistons (d/f+1,2). In some cases, a move may simply have a new command.
10)The universal low parry no longer guarantees a launch.
11)All jabs are now universally 10 frames except Ganryu's whose jab is still 12 frames([3]).
12)Some characters will have new costumes; others may have minor changes to their original costumes. (eg. Xiaoyu's main outfit was originally pink but in Tekken Dark Resurrection and Tekken 6, it is orange. Same with Jin and Lei (blue from green)). Tekken 6 might have 4 costumes for each character as shown in the latest gameplay videos.
13)Newly unveiled is the “bounce” effect used in juggles. Normally after moves that knock the opponent down in juggles and they can not tech roll, a new “bounce” comes into play. For example, Kazuya Mishima can now do f,N,d~d/f+2, f,N,d~d/f+2, 1, f+4 (this move causes the opponent to bounce off of the floor), f,N,d,D/F+4,1.
14)Two new KO animations have been added. Low-hit KOs will have the character fall to their knees and roll onto their backs. Mid-hit KOs will now cause the opponent to jacknife forwards, clutching at their gut, before falling backwards to lie on their back, ending with their legs bent.
15)Some characters have had their fighting stances changed. Some have been changed greatly, while others have only been changed slightly. Those characters are Bruce Irvin, Lei Wulong, Marshall Law, Nina Williams, and Yoshimitsu.
16)The health bar has been made longer, due to the increased damage potential.
17)A number of characters have had their voices and / or their sounds changed. Possibly all the character's voices and sounds may be changed for the PS3 release.
18)Tekken 6 is the first game since Tekken 2 to show you a unique picture of the final two bosses before the actual fight. Tekken 2 did this with Kazuya Mishima and Devil, whilst Tekken 6 shows Jin Kazama and Azazel. It is also the third game to implement the character selection action, the two previous games being Tekken and Tekken Tag Tournament.

Defense of the Ancients


Defense of the Ancients (often referred to as DotA) is a custom scenario for Warcraft III: The Frozen Throne, based on the "Aeon of Strife" map for StarCraft. The objective of the scenario is to destroy the opponents' "Ancient". The two teams' ancients are heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters called "creeps". As in role-playing games, players level up their hero and use gold to buy equipment during the mission.
The scenario was developed with the "World Editor" of Warcraft III: Reign of Chaos, and was updated upon the release of the Warcraft expansion The Frozen Throne. There have been many variations of the original concept; currently, the most popular is DotA Allstars, which has been maintained by several authors during development.
Since its release, Allstars has become a feature at several worldwide tournaments, including Blizzard Entertainment's BlizzCon and the Asian World Cyber Games, as well as the Cyberathlete Amateur and CyberEvolution leagues; Gamasutra declared that DotA was perhaps the most popular "free, non-supported game mod in the world". The map has gone on to influence other maps and games, including the upcoming strategy game Demigod.

PlayStation 3


The PlayStation 3 (officially marketed PLAYSTATION 3, commonly abbreviated PS3) is the third home video game console produced by Sony Computer Entertainment, and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft'sXbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles.

A major feature that distinguishes the PlayStation 3 from its predecessors is its unified online gaming service, the PlayStation Network, which contrasts with Sony's former policy of relying on game developers for online play. Other major features of the console include its robust multimedia capabilities, connectivity with the PlayStation Portable, and its use of a high-definition optical disc format, Blu-ray Disc, as its primary storage medium. The PS3 was also the first Blu-ray 2.0-compliant Blu-ray player on the market.

The PlayStation 3 was first released on November 11, 2006 in Japan, November 17, 2006 inNorth America, and March 23, 2007 in Europe and Oceania. Two SKUs were available at launch: a basic model with a 20 GB hard drive (HDD), and a premium model with a 60 GB hard drive and several additional features (the 20 GB model was not released in Europe or Oceania). Since then, several revisions have been made to the console's available models.